"Machines will be capable, within twenty years, of doing any work that a man can do" - Herbert Simon, Psychologist and AI pioneer, 1965 Â
As of today, on 3rd May, 2006,Â afterÂ 41 years,Â machines in particular computersÂ haven't completely replacedÂ men butÂ computers have completely changed the way we do things.Â Â The way we communicate, the way we work, and most important side effect, the way we think through. I am not sure whether a computer has been built which can understand how we think, but we definitely changed the way we think with computers.
Chess is considered to be the best testcase for understanding the complexity of human mind and how fast it works. So evidently the scientists took the challenge to build a machine that can beat the chess player.
In 1770, diplomat and inventor, Wolfgang von Kempelen built a chess-playing machine called The Turk and presented it to the Empress Maria Theresa of Austria-Hungary. The Turk traveled to public fairs and royal courts alike for the next eighty-five years, playing such well known figures as Charles Babbage, Napoleon Bonaparte and Benjamin Franklin.
In 1997, another man-made chess machine, a computer called Deep Blue, defeated the best chess player in the world.
On 3rd of May, 1997, exactly 9 years back, IBM's Deep BlueÂ defeated theÂ world championÂ Garry Kasparov, and proved a point, that a machine CAN beat the mind, if the humanÂ playsÂ within a set of fixed rules.Â It is quite obvious that human mind is not always bound by a set of fixed rules, but is free and only limited by one's imagination, so human mind per-se hasn't lost to a machine. But a machine can beat a human mind definitely in specific areas where a problem is clearly definedÂ and measurable.
"I never considered Deep Blue intelligent anyway. It is just an excellent problem solver in this very specific domain"Â - Murray Campbell, Deep Blue Team
Computer History Museum hasÂ theÂ complete story and history of Computer Chess, that one must explore.
Mastering the Game, A history of Computer ChessÂ : The history of computer chess is a five-decade long quest to solve a difficult intellectual problem. The story starts in the earliest days of computing and reflects the general advances in hardware and software over this period. This on-line exhibition contains documents, images, artifacts, oral histories, moving images and software related to computer chess from 1945 to 1997.